Game Dev
The Illustrious Spinning Cube
By the end of my last post, I had a very boring hot-pink “StaticRectangle”. I gave my wife a demo who was as enthused about a hot-pink rectangle as you can imagine. I showed her all the code it took Read more…
By the end of my last post, I had a very boring hot-pink “StaticRectangle”. I gave my wife a demo who was as enthused about a hot-pink rectangle as you can imagine. I showed her all the code it took Read more…
I spent some time messing around with WebGL trying to render some better looking 3d mazes, which I have no doubt you can do. There are plenty of examples of WebGL being used to make some captivating 3d content and Read more…
Not a faithful recreation. I believe the Microsoft one was following the left-hand rule solver (and right when you flipped upside down), which means the mazes must have been ‘simply connected’ or ‘perfect mazes’. There isn’t the topsy-turvy geodesic shape, Read more…
Probably a surprise to no one, but while going through the maze generation exercise I thought it would be nice to display a maze in 3d. There is (though I haven’t gotten to it yet) an entire section of the Read more…
Apparently my last devblog entry was just over 3 years ago today, and… well, a lot has happened in that time. Professionally, I moved from supporting and writing tools for animators in Maya, of which I had years of experience, Read more…
I took a break from the renderer as the next step involves getting render passes setup so I can render shadows and do fun stuff like post processing etc. This poses two problems for me.. Once I get started, I Read more…
You know that thing you do when you’re learning something new, so you make every mistake under the sun and / or massively over complicate / engineer things? Yeah, I did that. As I mentioned in my last post, I Read more…
Now we’re all caught up, I reached a bit of a milestone yesterday. I managed to get textures loading and I’m fairly happy with the solution for now. This one is a milestone for me because I really wasn’t sure Read more…
The following is progress made over a few weeks, a few weeks ago. I was still wrapping my head around how Vulkan works, and really just trying to get stuff to work. It was one step forward, two steps back Read more…
I started this project a few weeks ago, the goal? make my own game engine, why? purely educational reasons honestly. In my humble (and uneducated) opinion, there are a number of reasons someone may want to build their own game Read more…