So long, Cube

It’s time to look into getting different geometry into our scene. In the Vulkan version of StaticRectangle, I was using obj files for meshes and a 3rd party library called tinyobjloader to load them. This was fine for that application because the size of the files wasn’t much of a Read more…

A conscious decoupling

At the end of my last blog post StaticRectangle was rendering ‘the illustrious spinning cube’. We had a bunch new components, like the camera controller, input / resource manager as well as a top level Application that took ownership of some processes away from the Renderer. The next thing to Read more…