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Static Rectangle

Game Dev

StaticRectangle Lives

I spent some time messing around with WebGL trying to render some better looking 3d mazes, which I have no doubt you can do. There are plenty of examples of WebGL being used to make some captivating 3d content and that challenge is enticing. However, it wasn’t long until I Read more…

By leon, 2 weeksOctober 8, 2025 ago
Game Dev

We’ve got textures, everybody!

Now we’re all caught up, I reached a bit of a milestone yesterday. I managed to get textures loading and I’m fairly happy with the solution for now. This one is a milestone for me because I really wasn’t sure how to organise my resources, so the “final” design was Read more…

By leon, 3 yearsAugust 22, 2022 ago
Game Dev

Static Rectangle, now with more progress!

The following is progress made over a few weeks, a few weeks ago. I was still wrapping my head around how Vulkan works, and really just trying to get stuff to work. It was one step forward, two steps back for a time, that’s just how it is sometimes. Jumping Read more…

By leon, 3 yearsAugust 21, 2022 ago
Game Dev

Introducing Static Rectangle Engine

I started this project a few weeks ago, the goal? make my own game engine, why? purely educational reasons honestly. In my humble (and uneducated) opinion, there are a number of reasons someone may want to build their own game engine today, even in the land of Unity / Unreal Read more…

By leon, 3 yearsAugust 19, 2022 ago

  • The Illustrious Spinning Cube
  • StaticRectangle Lives
  • It had to be done
  • Mazes now in 3D!
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