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Vulkan

Game Dev

We’ve got textures, everybody!

Now we’re all caught up, I reached a bit of a milestone yesterday. I managed to get textures loading and I’m fairly happy with the solution for now. This one is a milestone for me because I really wasn’t sure how to organise my resources, so the “final” design was Read more…

By leon, 3 yearsAugust 22, 2022 ago
Game Dev

Static Rectangle, now with more progress!

The following is progress made over a few weeks, a few weeks ago. I was still wrapping my head around how Vulkan works, and really just trying to get stuff to work. It was one step forward, two steps back for a time, that’s just how it is sometimes. Jumping Read more…

By leon, 3 yearsAugust 21, 2022 ago
Game Dev

Introducing Static Rectangle Engine

I started this project a few weeks ago, the goal? make my own game engine, why? purely educational reasons honestly. In my humble (and uneducated) opinion, there are a number of reasons someone may want to build their own game engine today, even in the land of Unity / Unreal Read more…

By leon, 3 yearsAugust 19, 2022 ago

  • The Illustrious Spinning Cube
  • StaticRectangle Lives
  • It had to be done
  • Mazes now in 3D!
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